When the java-applet has finished loading, left click in the new window
or in the neighbourhood of the blinking red light. The game will begin
with a small furball - 'Grammar Man' - parachuting down to the labyrinth.
The computer finds a random pre-analyzed sentence and divides it into
words. The sentence will appear at the top of the screen. The goal of
the game is to guide the furball through the maze by selecting the
correct word class for the highlighted word. When the sentence is
completed, you move on to a new labyrinth with a new sentence. But do not
dawdle; if you do a ghost will appear and track you down. If it catches
you, you lose a life.
How to play
Use the arrow keys to guide the furball through the labyrinth. At any
given intersection, choose the appropriate word class. If the correct
choice is not available at the intersection, you must go through the
wall until you find the correct label. As you move throught the maze,
white dots are left behind marking the path you have covered. You are
not allowed to backtrack. There are several difficulty levels. At the
right of the screen you can tell which 'ghost level' you are on. After
every five sentences, the ghost will appear a little sooner and move a
little faster. So, the better you become, the harder the game will be.
You can see your score at the top of the screen to the right.
The number of lives you have is shown by the furballs above the score.
Each time you lose a life, a furball is crossed out. You have six lives
in all: the life you start the game with and an additional five spare
lives. You lose a life if you choose a wrong word class or c) try to go through a wall if the correct word class is
You receive 5 points each time you make a correct move. You lose 5
points and a life each time you make a wrong move (see above). If you
complete the sentence correctly, you double your score for that
sentence. Your score competes with other scores worldwide.
At the top of the screen you can find a menu displaying "Game" and
In the game menu you can choose to stop the game,
"Stop game" . You can also see the high scores,
> "Highscores". Here you can see all the high scores from the
past 24 hours, 30 days or 365 days. You can also choose to start a new
game by clicking
You can resize the frame in which the game is running. Choose
"Size" > "Small", "Medium", "Large", or
A bit of grammar help
Here are some English examples to help you with each word class.
The individual words are colored according to VISL's standard color scheme.
n = noun (bicycle, helmet,
pron = pronoun (I, you, this, his, some, etc.)
art = article (a, an, the)
num = numeral (one, two, three,
etc.; first, second, third,
adj = adjective (new, good, white, silly, smallest, etc.)
prp = preposition (of, in, near, at, beside, etc.)
conj = conjunction (and, but, or, because, if, etc.)
intj = interjection (ow, oh, whoops, argh, etc.)
adv = adverb (really, not, always, slowly, never, etc.)
infm = infinitive marker (to)
v = verb (are, ran, eat,
jumped, ask, etc.)